🏞️ Discover a charming, rustic town located on an island just off the Rune-Midgart coast, where the warmth of the locals is as welcoming as the peaceful surroundings.
This update invites everyone to dive into a fun and engaging experience, complete with a newly expanded ecosystem for players.
What New?
- Moscovia Dungeon Access:
Adventurers must complete the story quest “Finding the Moving Island” to enter the dungeon. - Instance Boss Dungeon:
A uniquely mechanized dungeon with tougher bosses than before. Players can challenge the boss a maximum of once per week (Reset Time: Sunday 23:59 GMT+8).
If you fail to defeat the boss, you must wait for a 24-hour cooldown before attempting again.
This cooldown is linked to your account. Defeating the boss drops 1-5 Rusty Fragments on the ground only. Completing the dungeon faster than expected awards additional Rusty Soul. - Weekly Quest:
Players can undertake a Weekly Quest once a week for Mos Coin rewards. These Mos Coins, along with Rusty Fragments, can be converted into Rusty Coins to exchange for EP Equipment. - Exchange Shop
Shop that you can exchange special coin. - Moscovia Shop (Rusty Coin):
A special shop where you can use Rusty Coins to exchange for exclusive Garment, Shoes, and Accessory L items waiting just for you.
NEW AREA – Moscovia
Discover a charming, rustic town located on an island just off the Rune-Midgarts coast, where the warmth of the locals is as welcoming as the peaceful surroundings.
※ vanquishing foes in the Moscovia Dungeon comes with a tantalizing 0.01% chance of obtaining a Rusty Soul.
Instance Dungeon
Moscovia Instance Dungeon
A legend in Moscovia speaks of monsters while upholding the balance of Moscovia’s ecosystem. Can you uncover the truth about these monstrous creatures in the land of Moscovia?
Instance Dungeon NPC Sting
“coordinates : mosk_dun01 210 60”
Dungeon requirements
- Complete the story quest “Finding the Moving Island”
How to Play
- Select dungeon difficult level and Enter the Instance Dungeon vie NPC Sting
- Defeat Boss Monster within.
Moscovia Instance Dungeon Reward
Game Mode | Mos Coin (When Defeated MVP) | Rusty Fragment (When Defeated MVP) | Rusty Soul (When Defeated MVP) |
---|---|---|---|
Moscovia Instance Dungeon Easy Mode | 60 | 1 | 5 ea |
Moscovia Instance Dungeon Hard Mode | 130 | 1 | 12 ea |
Moscovia Instance Dungeon Nightmare Mode | 200 | 2 | 25 ea |
※Players can challenge the boss a maximum of once per week (Reset Time: Sunday 23:59 GMT+8).
※If you fail to defeat the boss, you must wait for a 24-hour cooldown before attempting again. This cooldown is linked to your account.
Moscovia Weekly Quest
Weekly Quest NPC Tear
(coordinates :mosk_dun01 216 40)
Requirements
- Complete the story quest “Finding the Moving Island”
Quest List and Rewards
- Kill 25 Mavka – 20 Mos Coin
- Kill 25 Uzhaz – 20 Mos Coin
- Kill 25 Baba Yaga – 20 Mos Coin
- Kill 25 Les – 20 Mos Coin
- Kill 3 Elusive Vavayaga – 20 Mos Coin
- Kill 3 Swift Les – 20 Mos Coin
※ Players can undertake a Weekly Quest once a week for Mos Coin rewards. These Mos Coins, along with Rusty Fragments, can be converted into Rusty Coins to exchange for EP Equipment.
Exchange Shop
Shop that you can exchange special coin.
Location – Mars
(coordinates : mosk_dun01 201 58)
Items Available to exchange in the Shop
1 Robot Fragment + 200 Kiel Coin = Robot Coin
1 Rusty Fragment + 200 Mos Coin = Rusty Coin
1 Robot Soul + 1 Rusty Soul = Soul of Corrosion
Moscovia Shop (Rusty Coin)
A special shop where you can use Rusty Coins to exchange for exclusive Headgear, Armor, and Accessory R
Location – Moscovia Shop
(coordinates :mosk_dun01 199 51)
Items Available in the Shop
- Garment / Sovereign Cloak – 2 Rusty Coin
- Shoes / Sovereign Treads – 2 Rusty Coin
- Accessory L / Rusty Ring – 5 Rusty Coin
Equipment can enchant with Option System
Equipment can enchant with Option System
Equipment can enchant with Option System
Equipment & EP Option System
Only EP 3.0 equipment can utilize the Option System.
After exchanging Robot Coins or Rusty Coins for equipment, players will initially receive base equipment without any options.
- Upon exchanging, players receive base equipment with no options.
- Players can enhance their equipment with options by:
- The options are categorized into several types: Strength, ATK Type, Physical Type, Critical Type, Evasion, Ranged Type, Assist Ability, Spell Ability, Healer. The system randomly assigns options to the equipment.
- Players must use 5 Souls of Corrosion and 500k zeny for each option enhancement.
- For equipment at +7, players can choose the option type directly.
For Non-L R Accessory Equipment
- Option enhancements for non-L R accessory equipment can be applied up to 2 times, randomly selected from categories such as Strength, ATK Type, Physical Type, Critical Type, Evasion, Ranged Type, Assist Ability, Spell Ability, Healer.
- If the equipment is +7, players can choose the option category for each enhancement.
For L R Accessory Equipment
- L R accessory equipment can also be enhanced up to 2 times, with options randomly selected from the same categories.
- For L R accessories, the choice of option type is available only for the third enhancement only.
- For the final (third) enhancement, 15 Souls of Corrosion and 1m zeny are required, and this option is exclusively for L R accessory equipment.
Options Reset
Options can be reset using 300k zeny + 3 Silvervine. Upon resetting, the item reverts to its base form without any options.
*A maximum of 2 enhancements is possible for non-L R accessory equipment, and 3 enhancements for L R accessory equipment.
Success Rate (Failed will reset all options)
Success Rate (Failed will reset all options) | |
1st Option | 95% |
2nd Option | 70% |
3rd Option | 50% |
Reset Option | 100% |
If the first option is of the Type Strength, all subsequent options will also be of the Type Strength.
Possible Enchantments
Strength Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
HP | +300 | +400 | +500 | – | – | +400 | +500 | – | – | – | +500 | – | – | – | – |
VIT | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
DEF | +3 | +6 | +9 | – | – | +6 | +9 | +12 | – | – | +9 | +12 | – | – | – |
ATK Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
ATK | +1% | +2% | +3% | – | – | +2% | +3% | – | – | – | +3% | – | – | – | – |
STR | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
Fighting Spirit | 1 | 2 | 3 | – | – | 2 | 3 | 4 | – | – | 3 | 4 | 5 | 6 | – |
Physical Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
HP | +100 | +200 | – | – | – | +200 | +300 | – | – | – | +300 | – | – | – | – |
LUK | +1 | +2 | – | – | – | +2 | +3 | – | – | – | +3 | +4 | – | – | – |
AGI | +1 | +2 | – | – | – | +2 | +3 | – | – | – | +3 | +4 | – | – | – |
DEF | +3 | +6 | – | – | – | +6 | +9 | – | – | – | +9 | – | – | – | – |
ASPD | – | – | – | – | – | – | – | – | – | – | 1 | – | – | – | – |
Critical Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
LUK | +1 | +2 | +3 | +4 | – | +2 | +3 | +4 | +5 | – | +3 | +4 | +5 | – | – |
STR | +1 | +2 | +3 | – | – | +2 | +3 | – | – | – | +4 | – | – | – | – |
CRIT | +5 | – | – | – | – | +5 | +7 | – | – | – | +5 | +7 | – | – | – |
Sharp | 1 | – | – | – | – | 1 | 2 | – | – | – | 1 | 2 | 3 | – | – |
Evasion Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
LUK | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
AGI | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +2 | +3 | +4 | +5 | – |
Flee | 1 | 3 | – | – | – | 3 | 6 | – | – | – | 6 | 12 | – | – | – |
Ranged Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
DEX | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
LUK | +1 | +2 | +3 | +4 | – | +2 | +3 | +4 | – | – | +3 | +4 | +5 | – | – |
CRIT | +5 | – | – | – | – | +5 | – | – | – | – | +5 | – | – | – | – |
Expert Archer | 1 | 2 | – | – | – | 1 | 2 | 3 | – | – | 1 | 2 | 3 | 4 | 5 |
Assist Ability Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
HP | 200 | – | – | – | – | 300 | – | – | – | – | 300 | – | – | – | – |
SP | 100 | – | – | – | – | 150 | – | – | – | – | 150 | – | – | – | – |
DEF | 6 | – | – | – | – | 9 | – | – | – | – | 9 | – | – | – | – |
MDEF | 4 | – | – | – | – | 6 | – | – | – | – | 9 | – | – | – | – |
STR | 1 | – | – | – | – | 1 | – | – | – | – | 2 | – | – | – | – |
VIT | 1 | – | – | – | – | 1 | – | – | – | – | 2 | – | – | – | – |
DEX | 1 | – | – | – | – | 1 | – | – | – | – | 2 | – | – | – | – |
AGI | 1 | – | – | – | – | 1 | – | – | – | – | 2 | – | – | – | – |
Spell Ability Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
HP | +100 | +200 | – | – | – | +200 | +300 | – | – | – | +200 | +300 | – | – | – |
INT | +1 | +2 | – | – | – | +2 | +3 | – | – | – | +2 | +3 | +4 | – | – |
DEX | +1 | +2 | – | – | – | +2 | +3 | – | – | – | +2 | +3 | +4 | – | – |
Spell | – | – | – | – | – | – | – | – | – | – | 1 | – | – | – | – |
Healer Type | |||||||||||||||
Ability | Slot One | Slot Two | Slot Three (Accessory L R) | ||||||||||||
INT | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | – | – | – |
DEX | +1 | +2 | +3 | – | – | +2 | +3 | +4 | – | – | +3 | +4 | – | – | – |
MATK | – | – | – | – | – | +1% | – | – | – | – | +1% | +2% | +3% | – | – |
Archbishop / Heal | 1 | – | – | – | – | 1 | 2 | – | – | – | 1 | 2 | 3 | 4 | – |
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